Abstract:As generative image models evolve rapidly, the perceptual gap between generated and real images continues to narrow, making AI-generated image detection increasingly challenging. Many existing methods exploit frequency-domain cues for detection, typically described as frequency-domain artifacts or high-frequency discrepancies. However, the specific and recurring spectral regularities remain insufficiently understood and characterized. In this paper, we systematically analyze the one-dimensional radial log-power spectra of real and generated images. We find that generated images do not necessarily exhibit higher or lower energy across the entire spectrum or high-band range. Instead, their spectra deviate from the power-law decay and show an anomalous uplift in the ultra-high-frequency tail. We term this phenomenon spectral tail uplift. We further attribute this phenomenon to nonlinear harmonic accumulation in trained generative models, suggesting that it can serve as a structural cue across generative architectures. Based on this observation, we propose Spectral Tail Auxiliary Learning (STAL), a frequency-domain auxiliary supervision framework for generalizable AI-generated image detection. STAL transfers spectral-tail cues from a tail-aware frequency teacher to a spatial detector during training, while all frequency-domain modules are discarded at inference time. Consequently, STAL introduces no inference overhead. Extensive experiments on 9 public datasets show that STAL achieves strong generalization and stability across generators, data distributions, and real-world scenarios.
Abstract:Vision-Language-Action (VLA) models have shown strong promise for general-purpose robotic manipulation, but their real-world evaluation remains limited by a lack of accessible, reproducible, and consistent benchmarks. Simulation benchmarks fail to capture real-world complexity, while existing real-world benchmarks often require expensive hardware, centralized evaluation, or are limited in task diversity. We introduce VLA-REPLICA, a low-cost, easily reproducible real-world benchmark for evaluating VLA models. Built from off-the-shelf components, our system can be quickly assembled and replicated across laboratories, providing a consistent environment for policy evaluation anywhere in the world. VLA-REPLICA includes a diverse suite of manipulation tasks and a small-scale demonstration dataset for target-domain adaptation, with real-world evaluation protocols for both in-distribution and out-of-distribution settings. Experiments with imitation learning and state-of-the-art VLA models reveal model strengths and limitations, while consistent results across independently constructed setups demonstrate the reproducibility of our benchmark.
Abstract:Video generation models offer a promising imagination mechanism for robot manipulation by predicting long-horizon future observations, but effectively exploiting these imagined futures for action execution remains challenging. Existing approaches either condition policies on predicted frames or directly decode generated videos into actions, both suffering from a mismatch between visual realism and control relevance. As a result, predicted observations emphasize perceptual fidelity rather than action-centric causes of state transitions, leading to indirect and unstable control. To address this gap, we propose MoLA (Mixture of Latent Actions), a control-oriented interface that transforms imagined future videos into executable representations. Instead of passing predicted frames directly to the policy, MoLA leverages a mixture of pretrained inverse dynamics models to infer a mixture of latent actions implied by generated visual transitions. These modality-aware inverse dynamics models capture complementary semantic, depth, and flow cues, providing a structured and physically grounded action representation that bridges video imagination and policy execution. We evaluate our approach on simulated benchmarks (LIBERO, CALVIN, and LIBERO-Plus) and real-world robot manipulation tasks, achieving consistent gains in task success, temporal consistency, and generalization.
Abstract:Shot Boundary Detection (SBD) aims to automatically identify shot changes and divide a video into coherent shots. While SBD was widely studied in the literature, existing state-of-the-art methods often produce non-interpretable boundaries on transitions, miss subtle yet harmful discontinuities, and rely on noisy, low-diversity annotations and outdated benchmarks. To alleviate these limitations, we propose OmniShotCut to formulate SBD as structured relational prediction, jointly estimating shot ranges with intra-shot relations and inter-shot relations, by a shot query-based dense video Transformer. To avoid imprecise manual labeling, we adopt a fully synthetic transition synthesis pipeline that automatically reproduces major transition families with precise boundaries and parameterized variants. We also introduce OmniShotCutBench, a modern wide-domain benchmark enabling holistic and diagnostic evaluation.
Abstract:Peptide therapeutics are widely regarded as the "third generation" of drugs, yet progress in peptide Machine Learning (ML) are hindered by the absence of standardized benchmarks. Here we present PepBenchmark, which unifies datasets, preprocessing, and evaluation protocols for peptide drug discovery. PepBenchmark comprises three components: (1) PepBenchData, a well-curated collection comprising 29 canonical-peptide and 6 non-canonical-peptide datasets across 7 groups, systematically covering key aspects of peptide drug development, representing, to the best of our knowledge, the most comprehensive AI-ready dataset resource to date; (2) PepBenchPipeline, a standardized preprocessing pipeline that ensures consistent dataset cleaning, construction, splitting, and feature transformation, mitigating quality issues common in ad hoc pipelines; and (3) PepBenchLeaderboard, a unified evaluation protocol and leaderboard with strong baselines across 4 major methodological families: Fingerprint-based, GNN-based, PLM-based, and SMILES-based models. Together, PepBenchmark provides the first standardized and comparable foundation for peptide drug discovery, facilitating methodological advances and translation into real-world applications. The data and code are publicly available at https://github.com/ZGCI-AI4S-Pep/PepBenchmark/.
Abstract:General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
Abstract:While single-agent legged locomotion has witnessed remarkable progress, individual robots remain fundamentally constrained by physical actuation limits. To transcend these boundaries, we introduce Co-jump, a cooperative task where two quadrupedal robots synchronize to execute jumps far beyond their solo capabilities. We tackle the high-impulse contact dynamics of this task under a decentralized setting, achieving synchronization without explicit communication or pre-specified motion primitives. Our framework leverages Multi-Agent Proximal Policy Optimization (MAPPO) enhanced by a progressive curriculum strategy, which effectively overcomes the sparse-reward exploration challenges inherent in mechanically coupled systems. We demonstrate robust performance in simulation and successful transfer to physical hardware, executing multi-directional jumps onto platforms up to 1.5 m in height. Specifically, one of the robots achieves a foot-end elevation of 1.1 m, which represents a 144% improvement over the 0.45 m jump height of a standalone quadrupedal robot, demonstrating superior vertical performance. Notably, this precise coordination is achieved solely through proprioceptive feedback, establishing a foundation for communication-free collaborative locomotion in constrained environments.
Abstract:Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.
Abstract:Lifetime value (LTV) prediction is crucial for news feed advertising, enabling platforms to optimize bidding and budget allocation for long-term revenue growth. However, it faces two major challenges: (1) demographic-based targeting creates segment-specific LTV distributions with large value variations across user groups; and (2) dynamic marketing strategies generate irregular behavioral sequences where engagement patterns evolve rapidly. We propose a Hyper-Temporal Graph Neural Network (HT-GNN), which jointly models demographic heterogeneity and temporal dynamics through three key components: (i) a hypergraph-supervised module capturing inter-segment relationships; (ii) a transformer-based temporal encoder with adaptive weighting; and (iii) a task-adaptive mixture-of-experts with dynamic prediction towers for multi-horizon LTV forecasting. Experiments on \textit{Baidu Ads} with 15 million users demonstrate that HT-GNN consistently outperforms state-of-the-art methods across all metrics and prediction horizons.




Abstract:AI agents are emerging as a practical way to run multi-step scientific workflows that interleave reasoning with tool use and verification, pointing to a shift from isolated AI-assisted steps toward \emph{agentic science at scale}. This shift is increasingly feasible, as scientific tools and models can be invoked through stable interfaces and verified with recorded execution traces, and increasingly necessary, as AI accelerates scientific output and stresses the peer-review and publication pipeline, raising the bar for traceability and credible evaluation. However, scaling agentic science remains difficult: workflows are hard to observe and reproduce; many tools and laboratory systems are not agent-ready; execution is hard to trace and govern; and prototype AI Scientist systems are often bespoke, limiting reuse and systematic improvement from real workflow signals. We argue that scaling agentic science requires an infrastructure-and-ecosystem approach, instantiated in Bohrium+SciMaster. Bohrium acts as a managed, traceable hub for AI4S assets -- akin to a HuggingFace of AI for Science -- that turns diverse scientific data, software, compute, and laboratory systems into agent-ready capabilities. SciMaster orchestrates these capabilities into long-horizon scientific workflows, on which scientific agents can be composed and executed. Between infrastructure and orchestration, a \emph{scientific intelligence substrate} organizes reusable models, knowledge, and components into executable building blocks for workflow reasoning and action, enabling composition, auditability, and improvement through use. We demonstrate this stack with eleven representative master agents in real workflows, achieving orders-of-magnitude reductions in end-to-end scientific cycle time and generating execution-grounded signals from real workloads at multi-million scale.